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				<publisherName>ZIBELINE INTERNATIONAL PUBLISHING</publisherName>
				<title type="subject" xml:lang="en" sort="Information Management and Computer Science">Information Management and Computer Science</title>
				 <abbrev_title></abbrev_title> 
			</publisherInfo>
			<issn type="online">2616-5961</issn>
			<titleGroup>
				<title type="title">OPTIMAL METHODOLOGIES</title>
			</titleGroup>
			<copyright ownership="publisher">Copyright © 2017 zibeline international publishing </copyright>
			<doi origin="zibeline international publishing" registered="yes">https://doi.org/10.26480/imcs.01.2019.01.03</doi>
			<eventGroup>
				<event type="publication_date" date="19-02-2019"/>
			</eventGroup>
			<creators>
				<creator xml:id="fl" creatorRole="editor">
					<personName>
						<editorNames>Fengwei Li</editorNames>
					</personName>
				</creator>
				<creator xml:id="xg" creatorRole="editor">
					<personName>
						<editorNames>Xiuqing Gao</editorNames>
					</personName>
				</creator>
				</creators>
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		<citation_keywords>
		    <keywords>Markov models, role-playing games, pervasive</keywords>
		</citation_keywords>	
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		     <pdf_url>https://www.theimcs.org/archives2019/1imcs2019-01-03.pdf</pdf_url>
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	         <xml_url>https://www.theimcs.org/xml/1imcs2019/1imcs2019-01-03.xml</xml_url>
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	   <citation_volume>
	       <volume>2</volume>
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	   <citation_issue>
	        <issue>1</issue>
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	   <citation_pages>
	      <pages>01-03</pages>
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	       <fulltext_html>https://www.theimcs.org/imcs-01-2019-01-03/</fulltext_html>
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			<abstract type="main" xml:lang="en">
			<title type="main">Summary</title>
					<p>The exploration of SMPs is a confusing quagmire. After years of compelling research into write-back caches, we prove the construction of Markov models. In this paper, we propose a novel methodology for the refinement of massive multiplayer online role-playing games (SlyClock), demonstrating that Markov models can be made pervasive, amphibious, and stable.</p>
			</abstract>
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